game· in development
a non-euclidean arena shooter
game designer and software engineer in northern virginia. i think video games are the most expressive form of art, so i play them, make them, and write about them.
now
working on RECURSE, a non-euclidean arena shooter.
also
playing lots of overwatch. more about me
a non-euclidean arena shooter
a multiplayer survival horror taking place on a hostile, overgrown planet. your only way off is to farm.
a puzzle platformer about waiting.
an experimental golf simulator in space. id really like to polish this up a lot to be more like super mario galaxy.
a game about balancing your work and personal life. sometimes those two dont need balance.
a puzzle game where everything you touch turns to gold